A design system

Hierarchy (view full)

Implements

  • IDesignSystem

Properties

atoms: Atoms

All atoms for this design system.

code: Code

All code generators for this design system.

key: string

The unique key for the node. It is unique from all other nodes in the ThemeBuilder

layers: Layers

All accessibility layers for this design system

molecules: Molecules

All molecules for this design system.

name: string

The name of the node, which is unique relative to it's siblings

organisms: Organisms

All organisms for this design system.

Methods

  • Make copy of this design system under a new name.

    Parameters

    • newName: string

      The name of the new design system copy to make.

    Returns Promise<DesignSystem>

    A copy of this design system with a new name.

  • Determine if this node is enabled. A node is enabled if all other nodes on which this node depends have been initialized.

    Returns boolean

    True if enabled, or false otherwise.

  • Determine if this node is initialized.

    If this node is a property, it is initialized if it is not required to have a value, or if it is required and has either a default or non-default value.

    Returns boolean

    True if initialized, or false otherwise.

  • Remove a listener by name.

    Parameters

    • name: string

      The name of the listener to remove

    Returns void

  • Set a listener on this node

    Parameters

    • name: string

      The name of the listener.

    • callback: EventCallback

      The callback to call when an event occurs.

    • OptionaleventTypes: EventType[]

      The types of events to wait for. If none are specified, listen for all events.

    Returns ListenerSubscription

    The ListenerSubscription which should be canceled to stop listening.